As part of their attempt to edge out competition, Netflix is introducing shows where viewers can dictate the plot. But what does that mean, and will it work?
From battle to trade to building, there’s usually more than one way to win a game. (Or, as they say, skin a cat. Ugh.) But why do game designers do that?
Recently, two games have been released that teach coding: Swift Playgrounds and Human Resource Machine. But what are the differences? And which one is better?