From battle to trade to building, there’s usually more than one way to win a game. (Or, as they say, skin a cat. Ugh.) But why do game designers do that?
Hey there, I'm Dylan Kwok. I'm a science fiction author, animator, erstwhile graphic designer and erratic blogger. Nice to meet you.
From battle to trade to building, there’s usually more than one way to win a game. (Or, as they say, skin a cat. Ugh.) But why do game designers do that?